πŸ“„
Blun
  • Welcome to Blun!
  • βœ…1. Introduction
    • 1.1 Background
    • 1.2 Problem Statement
  • πŸͺ™2. Tokenomics
    • 2.1 Tokenomics
    • 2.2 Social Interactions
    • 2.3 Economic Transactions
    • 2.4 Entertainment
  • πŸ’»3. Technical Implementation
  • ♻️4. Use Cases
    • 4.1 Social Good
    • 4.2 Gaming and Virtual Reality
    • 4.3 NFT Marketplaces
  • ❗5. Conclusion
  • πŸ—ΊοΈ6. Social and messengers
Powered by GitBook
On this page
  1. 2. Tokenomics

2.1 Tokenomics

  • Total Supply: 2,000,000,000 $BLUN

  • Initial Distribution: Blun will be launched through a fair and transparent distribution event, ensuring a wide and diverse community base.

  • Token Utility: Blun can be used for social interactions, economic transactions, and entertainment purposes within the Blun ecosystem.

  • Deflationary Mechanism: A portion of each transaction conducted with $BLUN is burned, reducing the token's total supply and increasing its scarcity over time.

Previous2. TokenomicsNext2.2 Social Interactions

Last updated 1 year ago

πŸͺ™