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Blun
  • Welcome to Blun!
  • βœ…1. Introduction
    • 1.1 Background
    • 1.2 Problem Statement
  • πŸͺ™2. Tokenomics
    • 2.1 Tokenomics
    • 2.2 Social Interactions
    • 2.3 Economic Transactions
    • 2.4 Entertainment
  • πŸ’»3. Technical Implementation
  • ♻️4. Use Cases
    • 4.1 Social Good
    • 4.2 Gaming and Virtual Reality
    • 4.3 NFT Marketplaces
  • ❗5. Conclusion
  • πŸ—ΊοΈ6. Social and messengers
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  1. 1. Introduction

1.2 Problem Statement

Traditional systems in social, economic, and entertainment sectors often encounter limitations in terms of trust, transparency, accessibility, and efficiency. Blun aims to overcome these obstacles by creating a unified ecosystem where participants can seamlessly interact, transact, and engage with rich entertainment content.

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Last updated 1 year ago

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